From b8e3909d800ff5947683bb169d8efda2ef63d697 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jan 2020 20:27:50 -0300 Subject: Add a GetSpan method to the memory manager and use it on GPU (#877) --- Ryujinx.Graphics.Gpu/Image/TexturePool.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Image/TexturePool.cs') diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs index f6aede79..a4f54c52 100644 --- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs +++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs @@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image { ulong address = Address + (ulong)(uint)id * DescriptorSize; - Span data = Context.PhysicalMemory.Read(address, DescriptorSize); + ReadOnlySpan data = Context.PhysicalMemory.GetSpan(address, DescriptorSize); return MemoryMarshal.Cast(data)[0]; } @@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (texture != null) { - Span data = Context.PhysicalMemory.Read(address, DescriptorSize); + ReadOnlySpan data = Context.PhysicalMemory.GetSpan(address, DescriptorSize); TextureDescriptor descriptor = MemoryMarshal.Cast(data)[0]; -- cgit v1.2.3