From b8e3909d800ff5947683bb169d8efda2ef63d697 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jan 2020 20:27:50 -0300 Subject: Add a GetSpan method to the memory manager and use it on GPU (#877) --- Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs') diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index 984d45a9..7cc7f046 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -197,7 +197,7 @@ namespace Ryujinx.Graphics.Gpu.Image address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, binding.CbufSlot); } - packedId = MemoryMarshal.Cast(_context.PhysicalMemory.Read(address + (ulong)binding.CbufOffset * 4, 4))[0]; + packedId = MemoryMarshal.Cast(_context.PhysicalMemory.GetSpan(address + (ulong)binding.CbufOffset * 4, 4))[0]; } else { @@ -321,7 +321,7 @@ namespace Ryujinx.Graphics.Gpu.Image address += (uint)wordOffset * 4; - return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4)); + return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(address, 4)); } /// -- cgit v1.2.3