From a15b951721d7c52c30a8e8864e91353ec6fc65f4 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 27 May 2020 20:03:07 -0300 Subject: Fix wrong face culling once and for all (#1277) * Viewport swizzle support on NV and clip origin * Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported * Address PR feedback --- Ryujinx.Graphics.Gpu/Image/Sampler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Image/Sampler.cs') diff --git a/Ryujinx.Graphics.Gpu/Image/Sampler.cs b/Ryujinx.Graphics.Gpu/Image/Sampler.cs index 827d6077..92c255e5 100644 --- a/Ryujinx.Graphics.Gpu/Image/Sampler.cs +++ b/Ryujinx.Graphics.Gpu/Image/Sampler.cs @@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Gpu.Image float mipLodBias = descriptor.UnpackMipLodBias(); float maxRequestedAnisotropy = GraphicsConfig.MaxAnisotropy >= 0 && GraphicsConfig.MaxAnisotropy <= 16 ? GraphicsConfig.MaxAnisotropy : descriptor.UnpackMaxAnisotropy(); - float maxSupportedAnisotropy = context.Capabilities.MaxSupportedAnisotropy; + float maxSupportedAnisotropy = context.Capabilities.MaximumSupportedAnisotropy; if (maxRequestedAnisotropy > maxSupportedAnisotropy) maxRequestedAnisotropy = maxSupportedAnisotropy; -- cgit v1.2.3