From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001 From: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Date: Sat, 8 Apr 2023 01:22:00 +0200 Subject: Move solution and projects to src --- Ryujinx.Graphics.Gpu/Image/PoolCache.cs | 129 -------------------------------- 1 file changed, 129 deletions(-) delete mode 100644 Ryujinx.Graphics.Gpu/Image/PoolCache.cs (limited to 'Ryujinx.Graphics.Gpu/Image/PoolCache.cs') diff --git a/Ryujinx.Graphics.Gpu/Image/PoolCache.cs b/Ryujinx.Graphics.Gpu/Image/PoolCache.cs deleted file mode 100644 index e1493f38..00000000 --- a/Ryujinx.Graphics.Gpu/Image/PoolCache.cs +++ /dev/null @@ -1,129 +0,0 @@ -using System; -using System.Collections.Generic; - -namespace Ryujinx.Graphics.Gpu.Image -{ - /// - /// Resource pool interface. - /// - /// Resource pool type - interface IPool - { - /// - /// Start address of the pool in memory. - /// - ulong Address { get; } - - /// - /// Linked list node used on the texture pool cache. - /// - LinkedListNode CacheNode { get; set; } - - /// - /// Timestamp set on the last use of the pool by the cache. - /// - ulong CacheTimestamp { get; set; } - } - - /// - /// Pool cache. - /// This can keep multiple pools, and return the current one as needed. - /// - abstract class PoolCache : IDisposable where T : IPool, IDisposable - { - private const int MaxCapacity = 2; - private const ulong MinDeltaForRemoval = 20000; - - private readonly GpuContext _context; - private readonly LinkedList _pools; - private ulong _currentTimestamp; - - /// - /// Constructs a new instance of the pool. - /// - /// GPU context that the texture pool belongs to - public PoolCache(GpuContext context) - { - _context = context; - _pools = new LinkedList(); - } - - /// - /// Increments the internal timestamp of the cache that is used to decide when old resources will be deleted. - /// - public void Tick() - { - _currentTimestamp++; - } - - /// - /// Finds a cache texture pool, or creates a new one if not found. - /// - /// GPU channel that the texture pool cache belongs to - /// Start address of the texture pool - /// Maximum ID of the texture pool - /// The found or newly created texture pool - public T FindOrCreate(GpuChannel channel, ulong address, int maximumId) - { - // Remove old entries from the cache, if possible. - while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval) - { - T oldestPool = _pools.First.Value; - - _pools.RemoveFirst(); - oldestPool.Dispose(); - oldestPool.CacheNode = null; - } - - T pool; - - // Try to find the pool on the cache. - for (LinkedListNode node = _pools.First; node != null; node = node.Next) - { - pool = node.Value; - - if (pool.Address == address) - { - if (pool.CacheNode != _pools.Last) - { - _pools.Remove(pool.CacheNode); - - pool.CacheNode = _pools.AddLast(pool); - } - - pool.CacheTimestamp = _currentTimestamp; - - return pool; - } - } - - // If not found, create a new one. - pool = CreatePool(_context, channel, address, maximumId); - - pool.CacheNode = _pools.AddLast(pool); - pool.CacheTimestamp = _currentTimestamp; - - return pool; - } - - /// - /// Creates a new instance of the pool. - /// - /// GPU context that the pool belongs to - /// GPU channel that the pool belongs to - /// Address of the pool in guest memory - /// Maximum ID of the pool (equal to maximum minus one) - protected abstract T CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId); - - public void Dispose() - { - foreach (T pool in _pools) - { - pool.Dispose(); - pool.CacheNode = null; - } - - _pools.Clear(); - } - } -} \ No newline at end of file -- cgit v1.2.3