From cda659955ced1b16839cdd1e7fea1ef6f8d99041 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Sun, 9 Jan 2022 16:28:48 +0000 Subject: Texture Sync, incompatible overlap handling, data flush improvements. (#2971) * Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too --- Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs | 4 +++- Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs | 6 +++--- Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs | 2 +- 3 files changed, 7 insertions(+), 5 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Engine') diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs index c00e2bef..44964b8f 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs @@ -232,8 +232,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma data = LayoutConverter.ConvertBlockLinearToLinear( src.Width, src.Height, + src.Depth, + 1, 1, - target.Info.Levels, 1, 1, 1, @@ -245,6 +246,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma srcSpan); } + target.SynchronizeMemory(); target.SetData(data); target.SignalModified(); diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs index fe49b0f2..dab4e9db 100644 --- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs @@ -136,7 +136,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo } else if (operation == SyncpointbOperation.Incr) { - _context.CreateHostSyncIfNeeded(); + _context.CreateHostSyncIfNeeded(true); _context.Synchronization.IncrementSyncpoint(syncpointId); } @@ -152,7 +152,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo _parent.PerformDeferredDraws(); _context.Renderer.Pipeline.Barrier(); - _context.CreateHostSyncIfNeeded(); + _context.CreateHostSyncIfNeeded(false); } /// @@ -163,7 +163,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo { _context.Renderer.Pipeline.CommandBufferBarrier(); - _context.CreateHostSyncIfNeeded(); + _context.CreateHostSyncIfNeeded(false); } /// diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs index dc458026..f6de2730 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs @@ -224,7 +224,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed uint syncpointId = (uint)argument & 0xFFFF; _context.AdvanceSequence(); - _context.CreateHostSyncIfNeeded(); + _context.CreateHostSyncIfNeeded(true); _context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result. _context.Synchronization.IncrementSyncpoint(syncpointId); } -- cgit v1.2.3