From b944941733befdfbae802c29c496fe5125f045e2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 31 Jan 2022 00:11:43 -0300 Subject: Fix bug that could cause depth buffer to be missing after clear (#3067) --- Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Engine') diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs index 1a9aeb44..a65fc908 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs @@ -369,14 +369,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed if (color != null) { - if (clipRegionWidth > color.Width) + if (clipRegionWidth > color.Width / samplesInX) { - clipRegionWidth = color.Width; + clipRegionWidth = color.Width / samplesInX; } - if (clipRegionHeight > color.Height) + if (clipRegionHeight > color.Height / samplesInY) { - clipRegionHeight = color.Height; + clipRegionHeight = color.Height / samplesInY; } } } @@ -400,14 +400,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed if (depthStencil != null) { - if (clipRegionWidth > depthStencil.Width) + if (clipRegionWidth > depthStencil.Width / samplesInX) { - clipRegionWidth = depthStencil.Width; + clipRegionWidth = depthStencil.Width / samplesInX; } - if (clipRegionHeight > depthStencil.Height) + if (clipRegionHeight > depthStencil.Height / samplesInY) { - clipRegionHeight = depthStencil.Height; + clipRegionHeight = depthStencil.Height / samplesInY; } } } -- cgit v1.2.3