From 60cf3dfebc6bc573fb90a1b9645bca43da3d65f6 Mon Sep 17 00:00:00 2001 From: Mary Date: Wed, 9 Jun 2021 00:50:18 +0200 Subject: Do not clear gpu subchannel state on BindChannel (#2348) This fixes a regression caused by #980, that was causing a crash on New Super Lucky's Tale. As always, this need feedback on possible regression on any games. Fix #2343. --- Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Engine') diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs index 32fd8b73..78912bcc 100644 --- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs +++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs @@ -140,7 +140,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo { if ((MethodOffset)meth.Method == MethodOffset.BindChannel) { - _subChannels[meth.SubChannel] = new GpuState(); + _subChannels[meth.SubChannel].ClearCallbacks(); _context.Methods.RegisterCallbacks(_subChannels[meth.SubChannel]); } -- cgit v1.2.3