From 40b21cc3c4d2622bbd4f88d43073341854d9a671 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 11 Jul 2021 17:20:40 -0300 Subject: Separate GPU engines (part 2/2) (#2440) * 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more --- Ryujinx.Graphics.Gpu/Engine/Twod/TwodClassState.cs | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/Twod/TwodClassState.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClassState.cs index fdc4204d..46fddb04 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClassState.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClassState.cs @@ -13,17 +13,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod WriteThenAwaken = 1, } - /// - /// MME shadow RAM control mode. - /// - enum SetMmeShadowRamControlMode - { - MethodTrack = 0, - MethodTrackWithFilter = 1, - MethodPassthrough = 2, - MethodReplay = 3, - } - /// /// Format of the destination texture. /// @@ -506,7 +495,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod /// /// 2D class state. /// - unsafe struct TwodClassState + unsafe struct TwodClassState : IShadowState { #pragma warning disable CS0649 public uint SetObject; -- cgit v1.2.3