From b8eb6abeccbd4a468214a4d2ad3a9b6e5e06973c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 5 May 2020 22:02:28 -0300 Subject: Refactor shader GPU state and memory access (#1203) * Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments --- Ryujinx.Graphics.Gpu/Engine/Methods.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index 59678be5..5ead87a0 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -839,7 +839,7 @@ namespace Ryujinx.Graphics.Gpu.Engine addressesArray[index] = baseAddress + shader.Offset; } - GraphicsShader gs = ShaderCache.GetGraphicsShader(state, addresses); + ShaderBundle gs = ShaderCache.GetGraphicsShader(state, addresses); _vsUsesInstanceId = gs.Shaders[0]?.Program.Info.UsesInstanceId ?? false; -- cgit v1.2.3