From 644de99e86856bad3fe24a0324c06f96cee6a401 Mon Sep 17 00:00:00 2001 From: Thog Date: Sun, 19 Apr 2020 03:25:57 +0200 Subject: Implement GPU syncpoints (#980) * Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType --- Ryujinx.Graphics.Gpu/Engine/Methods.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index b7f4e1d9..bbfbf760 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -65,6 +65,8 @@ namespace Ryujinx.Graphics.Gpu.Engine state.RegisterCallback(MethodOffset.Dispatch, Dispatch); + state.RegisterCallback(MethodOffset.SyncpointAction, IncrementSyncpoint); + state.RegisterCallback(MethodOffset.CopyBuffer, CopyBuffer); state.RegisterCallback(MethodOffset.CopyTexture, CopyTexture); @@ -94,6 +96,19 @@ namespace Ryujinx.Graphics.Gpu.Engine state.RegisterCallback(MethodOffset.UniformBufferBindFragment, UniformBufferBindFragment); } + /// + /// Register callback for Fifo method calls that triggers an action on the GPFIFO. + /// + /// GPU state where the triggers will be registered + public void RegisterCallbacksForFifo(GpuState state) + { + state.RegisterCallback(MethodOffset.FenceAction, FenceAction); + state.RegisterCallback(MethodOffset.WaitForIdle, WaitForIdle); + state.RegisterCallback(MethodOffset.SendMacroCodeData, SendMacroCodeData); + state.RegisterCallback(MethodOffset.BindMacro, BindMacro); + state.RegisterCallback(MethodOffset.SetMmeShadowRamControl, SetMmeShadowRamControl); + } + /// /// Updates host state based on the current guest GPU state. /// -- cgit v1.2.3