From 383452f5cf2a81d50ef1a5e630fba45c6fb97647 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 5 Jan 2020 13:40:21 -0300 Subject: Fix some shader disposal issues --- Ryujinx.Graphics.Gpu/Engine/Methods.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index d832c62e..90935b34 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -737,11 +737,11 @@ namespace Ryujinx.Graphics.Gpu.Engine GraphicsShader gs = ShaderCache.GetGraphicsShader(state, addresses); - _vsUsesInstanceId = gs.Shaders[0].Program.Info.UsesInstanceId; + _vsUsesInstanceId = gs.Shaders[0]?.Program.Info.UsesInstanceId ?? false; for (int stage = 0; stage < Constants.ShaderStages; stage++) { - ShaderProgramInfo info = gs.Shaders[stage].Program?.Info; + ShaderProgramInfo info = gs.Shaders[stage]?.Program.Info; _currentProgramInfo[stage] = info; -- cgit v1.2.3