From cb171f6ebfa7e1aa5721503d1c1115719957932d Mon Sep 17 00:00:00 2001 From: gdkchan Date: Fri, 6 Dec 2019 19:37:00 -0300 Subject: Support shared color mask, implement more shader instructions Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. --- Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs | 6 ------ 1 file changed, 6 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs index 12d44f51..43bab243 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs @@ -1,4 +1,3 @@ -using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Gpu.State; namespace Ryujinx.Graphics.Gpu.Engine @@ -9,11 +8,6 @@ namespace Ryujinx.Graphics.Gpu.Engine { var uniformBuffer = state.Get(MethodOffset.UniformBufferState); - if (_context.MemoryManager.Translate(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset) == MemoryManager.BadAddress) - { - return; - } - _context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument); state.SetUniformBufferOffset(uniformBuffer.Offset + 4); -- cgit v1.2.3