From 8b44eb1c981d7106be37107755c7c71c3c3c0ce4 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 7 Jul 2021 20:56:06 -0300 Subject: Separate GPU engines and make state follow official docs (part 1/2) (#2422) * Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine --- Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs index 1343dbe7..49c8cda4 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs @@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Gpu.Engine /// Flushes any queued ubo updates. /// /// GPU memory manager where the uniform buffer is mapped - private void FlushUboDirty(MemoryManager memoryManager) + public void FlushUboDirty(MemoryManager memoryManager) { if (_ubFollowUpAddress != 0) { -- cgit v1.2.3