From b8eb6abeccbd4a468214a4d2ad3a9b6e5e06973c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 5 May 2020 22:02:28 -0300 Subject: Refactor shader GPU state and memory access (#1203) * Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments --- Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs index 9f638f50..7244db32 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs @@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine ulong srcAddress = srcBaseAddress + (ulong)srcOffset; ulong dstAddress = dstBaseAddress + (ulong)dstOffset; - ReadOnlySpan pixel = _context.PhysicalMemory.GetSpan(srcAddress, (ulong)srcBpp); + ReadOnlySpan pixel = _context.PhysicalMemory.GetSpan(srcAddress, srcBpp); _context.PhysicalMemory.Write(dstAddress, pixel); } -- cgit v1.2.3