From 6bfe4715f05be10c73a788abd8727293a7eca77e Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 22 Apr 2020 03:00:11 -0300 Subject: Initial conditional rendering support (#1012) * Initial conditional rendering support * Properly reset state * Support conditional modes and skeleton a counter cache for future host conditional rendering * Address PR feedback --- .../Engine/MethodConditionalRendering.cs | 82 ++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs new file mode 100644 index 00000000..4775de02 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs @@ -0,0 +1,82 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Gpu.State; + +namespace Ryujinx.Graphics.Gpu.Engine +{ + partial class Methods + { + /// + /// Checks if draws and clears should be performed, according + /// to currently set conditional rendering conditions. + /// + /// GPU state + /// True if rendering is enabled, false otherwise + private bool GetRenderEnable(GpuState state) + { + ConditionState condState = state.Get(MethodOffset.ConditionState); + + switch (condState.Condition) + { + case Condition.Always: + return true; + case Condition.Never: + return false; + case Condition.ResultNonZero: + return CounterNonZero(condState.Address.Pack()); + case Condition.Equal: + return CounterCompare(condState.Address.Pack(), true); + case Condition.NotEqual: + return CounterCompare(condState.Address.Pack(), false); + } + + Logger.PrintWarning(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\"."); + + return true; + } + + /// + /// Checks if the counter value at a given GPU memory address is non-zero. + /// + /// GPU virtual address of the counter value + /// True if the value is not zero, false otherwise + private bool CounterNonZero(ulong gpuVa) + { + if (!FindAndFlush(gpuVa)) + { + return false; + } + + return _context.MemoryAccessor.ReadUInt64(gpuVa) != 0; + } + + /// + /// Checks if the counter at a given GPU memory address passes a specified equality comparison. + /// + /// GPU virtual address + /// True to check if the values are equal, false to check if they are not equal + /// True if the condition is met, false otherwise + private bool CounterCompare(ulong gpuVa, bool isEqual) + { + if (!FindAndFlush(gpuVa) && !FindAndFlush(gpuVa + 16)) + { + return false; + } + + ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa); + ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16); + + return isEqual ? x == y : x != y; + } + + /// + /// Tries to find a counter that is supposed to be written at the specified address, + /// flushing if necessary. + /// + /// GPU virtual address where the counter is supposed to be written + /// True if a counter value is found at the specified address, false otherwise + private bool FindAndFlush(ulong gpuVa) + { + return _counterCache.Contains(gpuVa); + } + } +} -- cgit v1.2.3