From 484eb645ae0611f60fae845ed011ed6115352e06 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Tue, 7 Jul 2020 03:41:07 +0100 Subject: Implement Zero-Configuration Resolution Scaling (#1365) * Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment. --- Ryujinx.Graphics.Gpu/Engine/MethodClear.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodClear.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs index a9552762..5da87e6c 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs @@ -26,7 +26,9 @@ namespace Ryujinx.Graphics.Gpu.Engine UpdateScissorState(state); } - UpdateRenderTargetState(state, useControl: false); + int index = (argument >> 6) & 0xf; + + UpdateRenderTargetState(state, useControl: false, singleUse: index); TextureManager.CommitGraphicsBindings(); @@ -35,8 +37,6 @@ namespace Ryujinx.Graphics.Gpu.Engine uint componentMask = (uint)((argument >> 2) & 0xf); - int index = (argument >> 6) & 0xf; - if (componentMask != 0) { var clearColor = state.Get(MethodOffset.ClearColors); -- cgit v1.2.3