From cda659955ced1b16839cdd1e7fea1ef6f8d99041 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Sun, 9 Jan 2022 16:28:48 +0000 Subject: Texture Sync, incompatible overlap handling, data flush improvements. (#2971) * Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too --- Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/Dma') diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs index c00e2bef..44964b8f 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs @@ -232,8 +232,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma data = LayoutConverter.ConvertBlockLinearToLinear( src.Width, src.Height, + src.Depth, + 1, 1, - target.Info.Levels, 1, 1, 1, @@ -245,6 +246,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma srcSpan); } + target.SynchronizeMemory(); target.SetData(data); target.SignalModified(); -- cgit v1.2.3