From 40b21cc3c4d2622bbd4f88d43073341854d9a671 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 11 Jul 2021 17:20:40 -0300 Subject: Separate GPU engines (part 2/2) (#2440) * 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more --- Ryujinx.Graphics.Gpu/Engine/ConditionalRenderEnabled.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Ryujinx.Graphics.Gpu/Engine/ConditionalRenderEnabled.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/ConditionalRenderEnabled.cs b/Ryujinx.Graphics.Gpu/Engine/ConditionalRenderEnabled.cs index 451f4963..5581b5cc 100644 --- a/Ryujinx.Graphics.Gpu/Engine/ConditionalRenderEnabled.cs +++ b/Ryujinx.Graphics.Gpu/Engine/ConditionalRenderEnabled.cs @@ -1,5 +1,8 @@ namespace Ryujinx.Graphics.Gpu.Engine { + /// + /// Conditional rendering enable. + /// enum ConditionalRenderEnabled { False, -- cgit v1.2.3