From d512ce122cb1c9a7fe7cb40d3f85d642ee37f897 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 18 Oct 2021 18:38:04 -0300 Subject: Initial tessellation shader support (#2534) * Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback --- Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs index 8469f1ae..00015c40 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs @@ -129,7 +129,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute _state.State.SetTexHeaderPoolCMaximumIndex, _state.State.SetBindlessTextureConstantBufferSlotSelect, false, - PrimitiveTopology.Points); + PrimitiveTopology.Points, + default); ShaderBundle cs = memoryManager.Physical.ShaderCache.GetComputeShader( _channel, -- cgit v1.2.3