From 4da44e09cb2a32f69b4a6b47221117b78e4618dc Mon Sep 17 00:00:00 2001 From: Andrey Sukharev Date: Mon, 5 Dec 2022 16:47:39 +0300 Subject: Make structs readonly when applicable (#4002) * Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too --- Ryujinx.Graphics.GAL/ShaderSource.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.GAL/ShaderSource.cs') diff --git a/Ryujinx.Graphics.GAL/ShaderSource.cs b/Ryujinx.Graphics.GAL/ShaderSource.cs index c68ba80d..91d3a632 100644 --- a/Ryujinx.Graphics.GAL/ShaderSource.cs +++ b/Ryujinx.Graphics.GAL/ShaderSource.cs @@ -3,7 +3,7 @@ using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.GAL { - public struct ShaderSource + public readonly struct ShaderSource { public string Code { get; } public byte[] BinaryCode { get; } -- cgit v1.2.3