From 923089a29825cad8159a63616d14dcbd7161cb3c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 25 Aug 2022 23:16:41 -0300 Subject: Fast path for Inline-to-Memory texture data transfers (#3610) * Fast path for Inline-to-Memory texture data transfers * Only do it for block linear textures to be on the safe side --- .../Multithreading/CommandHelper.cs | 2 ++ Ryujinx.Graphics.GAL/Multithreading/CommandType.cs | 1 + .../Texture/TextureSetDataSliceRegionCommand.cs | 31 ++++++++++++++++++++++ .../Multithreading/Resources/ThreadedTexture.cs | 6 +++++ 4 files changed, 40 insertions(+) create mode 100644 Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs (limited to 'Ryujinx.Graphics.GAL/Multithreading') diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs index ea4d049f..8080ab64 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs @@ -113,6 +113,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading TextureSetDataCommand.Run(ref GetCommand(memory), threaded, renderer); _lookup[(int)CommandType.TextureSetDataSlice] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => TextureSetDataSliceCommand.Run(ref GetCommand(memory), threaded, renderer); + _lookup[(int)CommandType.TextureSetDataSliceRegion] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => + TextureSetDataSliceRegionCommand.Run(ref GetCommand(memory), threaded, renderer); _lookup[(int)CommandType.TextureSetStorage] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => TextureSetStorageCommand.Run(ref GetCommand(memory), threaded, renderer); diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs index 8c3ad844..c25f0834 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs @@ -37,6 +37,7 @@ TextureRelease, TextureSetData, TextureSetDataSlice, + TextureSetDataSliceRegion, TextureSetStorage, WindowPresent, diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs new file mode 100644 index 00000000..b4285592 --- /dev/null +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs @@ -0,0 +1,31 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using System; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture +{ + struct TextureSetDataSliceRegionCommand : IGALCommand + { + public CommandType CommandType => CommandType.TextureSetDataSliceRegion; + private TableRef _texture; + private TableRef _data; + private int _layer; + private int _level; + private Rectangle _region; + + public void Set(TableRef texture, TableRef data, int layer, int level, Rectangle region) + { + _texture = texture; + _data = data; + _layer = layer; + _level = level; + _region = region; + } + + public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + ThreadedTexture texture = command._texture.Get(threaded); + texture.Base.SetData(new ReadOnlySpan(command._data.Get(threaded)), command._layer, command._level, command._region); + } + } +} diff --git a/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs index 64d8aa3b..1e7d86ba 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs @@ -119,6 +119,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources _renderer.QueueCommand(); } + public void SetData(ReadOnlySpan data, int layer, int level, Rectangle region) + { + _renderer.New().Set(Ref(this), Ref(data.ToArray()), layer, level, region); + _renderer.QueueCommand(); + } + public void SetStorage(BufferRange buffer) { _renderer.New().Set(Ref(this), buffer); -- cgit v1.2.3