From deb99d2cae3e80bdf70cb52c6c160094dc7c9292 Mon Sep 17 00:00:00 2001 From: Emmanuel Hansen Date: Sun, 15 May 2022 11:30:15 +0000 Subject: Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K * Apply suggestions from code review Co-authored-by: Ac_K * Apply suggestions from code review Co-authored-by: Ac_K * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com> --- Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs') diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs index 4db3cb19..dc0b4dc5 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs @@ -16,13 +16,13 @@ namespace Ryujinx.Graphics.GAL.Multithreading _impl = window; } - public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) + public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) { // If there's already a frame in the pipeline, wait for it to be presented first. // This is a multithread rate limit - we can't be more than one frame behind the command queue. _renderer.WaitForFrame(); - _renderer.New().Set(new TableRef(_renderer, texture as ThreadedTexture), crop, new TableRef(_renderer, swapBuffersCallback)); + _renderer.New().Set(new TableRef(_renderer, texture as ThreadedTexture), crop, new TableRef>(_renderer, swapBuffersCallback)); _renderer.QueueCommand(); } -- cgit v1.2.3