From 6f0395538b8e8af3bba7536b44780d57e51e8697 Mon Sep 17 00:00:00 2001 From: Emmanuel Hansen Date: Mon, 19 Sep 2022 18:05:26 +0000 Subject: Avalonia - Use embedded window for avalonia (#3674) * wip * use embedded window * fix race condition on opengl Windows * fix glx issues on prime nvidia * fix mouse support win32 * clean up * addressed review * addressed review * fix warnings * fix sotware keyboard dialog * Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs Co-authored-by: gdkchan * remove double semi Co-authored-by: gdkchan --- Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs') diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs index 21a66e7c..c4b62a25 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs @@ -16,13 +16,13 @@ namespace Ryujinx.Graphics.GAL.Multithreading _impl = impl; } - public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) + public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) { // If there's already a frame in the pipeline, wait for it to be presented first. // This is a multithread rate limit - we can't be more than one frame behind the command queue. _renderer.WaitForFrame(); - _renderer.New().Set(new TableRef(_renderer, texture as ThreadedTexture), crop, new TableRef>(_renderer, swapBuffersCallback)); + _renderer.New().Set(new TableRef(_renderer, texture as ThreadedTexture), crop, new TableRef(_renderer, swapBuffersCallback)); _renderer.QueueCommand(); } -- cgit v1.2.3