From 851f56b08a0c3b420f91143b6c6c007b429174a8 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 14 Jun 2022 13:30:39 -0300 Subject: Support Array/3D depth-stencil render target, and single layer clears (#3400) * Support Array/3D depth-stencil render target, and single layer clears * Alignment --- Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs') diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs index 010ee7e6..2a1f474a 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs @@ -40,15 +40,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading _renderer.QueueCommand(); } - public void ClearRenderTargetColor(int index, uint componentMask, ColorF color) + public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color) { - _renderer.New().Set(index, componentMask, color); + _renderer.New().Set(index, layer, componentMask, color); _renderer.QueueCommand(); } - public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask) + public void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask) { - _renderer.New().Set(depthValue, depthMask, stencilValue, stencilMask); + _renderer.New().Set(layer, depthValue, depthMask, stencilValue, stencilMask); _renderer.QueueCommand(); } -- cgit v1.2.3