From 851f56b08a0c3b420f91143b6c6c007b429174a8 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 14 Jun 2022 13:30:39 -0300 Subject: Support Array/3D depth-stencil render target, and single layer clears (#3400) * Support Array/3D depth-stencil render target, and single layer clears * Alignment --- .../Multithreading/Commands/ClearRenderTargetColorCommand.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs') diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs index 57509f1c..cde69e7b 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs @@ -4,19 +4,21 @@ { public CommandType CommandType => CommandType.ClearRenderTargetColor; private int _index; + private int _layer; private uint _componentMask; private ColorF _color; - public void Set(int index, uint componentMask, ColorF color) + public void Set(int index, int layer, uint componentMask, ColorF color) { _index = index; + _layer = layer; _componentMask = componentMask; _color = color; } public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer) { - renderer.Pipeline.ClearRenderTargetColor(command._index, command._componentMask, command._color); + renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._componentMask, command._color); } } } -- cgit v1.2.3