From 1080f64df9abd7af7ed762668e4fc9a300ae30f2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 4 Aug 2022 18:30:08 -0300 Subject: Implement HLE macros for render target clears (#3528) * Implement HLE macros for render target clears * Add constants for the offsets --- .../Multithreading/Commands/ClearRenderTargetColorCommand.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs') diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs index cde69e7b..00a5128a 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetColorCommand.cs @@ -5,20 +5,22 @@ public CommandType CommandType => CommandType.ClearRenderTargetColor; private int _index; private int _layer; + private int _layerCount; private uint _componentMask; private ColorF _color; - public void Set(int index, int layer, uint componentMask, ColorF color) + public void Set(int index, int layer, int layerCount, uint componentMask, ColorF color) { _index = index; _layer = layer; + _layerCount = layerCount; _componentMask = componentMask; _color = color; } public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer) { - renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._componentMask, command._color); + renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._layerCount, command._componentMask, command._color); } } } -- cgit v1.2.3