From 48f6570557fc76496936514d94e3ccddf55ec633 Mon Sep 17 00:00:00 2001 From: Mary Date: Fri, 13 Nov 2020 00:15:34 +0100 Subject: Salieri: shader cache (#1701) Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. --- Ryujinx.Graphics.GAL/IProgram.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.GAL/IProgram.cs') diff --git a/Ryujinx.Graphics.GAL/IProgram.cs b/Ryujinx.Graphics.GAL/IProgram.cs index ef44fc47..5ab8346f 100644 --- a/Ryujinx.Graphics.GAL/IProgram.cs +++ b/Ryujinx.Graphics.GAL/IProgram.cs @@ -2,5 +2,8 @@ using System; namespace Ryujinx.Graphics.GAL { - public interface IProgram : IDisposable { } + public interface IProgram : IDisposable + { + byte[] GetBinary(); + } } -- cgit v1.2.3