From f2b9a9c2b0a3d7af3b56df9ae09db8a3b2d8506c Mon Sep 17 00:00:00 2001 From: emmauss Date: Thu, 6 Feb 2020 11:25:47 +0000 Subject: Render Profiler in GUI (#854) * move profiler output to gui * addressed commits, rebased * removed whitespaces --- Ryujinx.Debugger/Profiler/ProfileConfig.cs | 254 +++++++++++++++++++++++++++++ 1 file changed, 254 insertions(+) create mode 100644 Ryujinx.Debugger/Profiler/ProfileConfig.cs (limited to 'Ryujinx.Debugger/Profiler/ProfileConfig.cs') diff --git a/Ryujinx.Debugger/Profiler/ProfileConfig.cs b/Ryujinx.Debugger/Profiler/ProfileConfig.cs new file mode 100644 index 00000000..0ec3e26d --- /dev/null +++ b/Ryujinx.Debugger/Profiler/ProfileConfig.cs @@ -0,0 +1,254 @@ +using System; + +namespace Ryujinx.Debugger.Profiler +{ + public struct ProfileConfig : IEquatable + { + public string Category; + public string SessionGroup; + public string SessionItem; + + public int Level; + + // Private cached variables + private string _cachedTag; + private string _cachedSession; + private string _cachedSearch; + + // Public helpers to get config in more user friendly format, + // Cached because they never change and are called often + public string Search + { + get + { + if (_cachedSearch == null) + { + _cachedSearch = $"{Category}.{SessionGroup}.{SessionItem}"; + } + + return _cachedSearch; + } + } + + public string Tag + { + get + { + if (_cachedTag == null) + _cachedTag = $"{Category}{(Session == "" ? "" : $" ({Session})")}"; + return _cachedTag; + } + } + + public string Session + { + get + { + if (_cachedSession == null) + { + if (SessionGroup != null && SessionItem != null) + { + _cachedSession = $"{SessionGroup}: {SessionItem}"; + } + else if (SessionGroup != null) + { + _cachedSession = $"{SessionGroup}"; + } + else if (SessionItem != null) + { + _cachedSession = $"---: {SessionItem}"; + } + else + { + _cachedSession = ""; + } + } + + return _cachedSession; + } + } + + /// + /// The default comparison is far too slow for the number of comparisons needed because it doesn't know what's important to compare + /// + /// Object to compare to + /// + public bool Equals(ProfileConfig cmpObj) + { + // Order here is important. + // Multiple entries with the same item is considerable less likely that multiple items with the same group. + // Likewise for group and category. + return (cmpObj.SessionItem == SessionItem && + cmpObj.SessionGroup == SessionGroup && + cmpObj.Category == Category); + } + } + + /// + /// Predefined configs to make profiling easier, + /// nested so you can reference as Profiles.Category.Group.Item where item and group may be optional + /// + public static class Profiles + { + public static class CPU + { + public static ProfileConfig TranslateTier0 = new ProfileConfig() + { + Category = "CPU", + SessionGroup = "TranslateTier0" + }; + + public static ProfileConfig TranslateTier1 = new ProfileConfig() + { + Category = "CPU", + SessionGroup = "TranslateTier1" + }; + } + + public static class Input + { + public static ProfileConfig ControllerInput = new ProfileConfig + { + Category = "Input", + SessionGroup = "ControllerInput" + }; + + public static ProfileConfig TouchInput = new ProfileConfig + { + Category = "Input", + SessionGroup = "TouchInput" + }; + } + + public static class GPU + { + public static class Engine2d + { + public static ProfileConfig TextureCopy = new ProfileConfig() + { + Category = "GPU.Engine2D", + SessionGroup = "TextureCopy" + }; + } + + public static class Engine3d + { + public static ProfileConfig CallMethod = new ProfileConfig() + { + Category = "GPU.Engine3D", + SessionGroup = "CallMethod", + }; + + public static ProfileConfig VertexEnd = new ProfileConfig() + { + Category = "GPU.Engine3D", + SessionGroup = "VertexEnd" + }; + + public static ProfileConfig ClearBuffers = new ProfileConfig() + { + Category = "GPU.Engine3D", + SessionGroup = "ClearBuffers" + }; + + public static ProfileConfig SetFrameBuffer = new ProfileConfig() + { + Category = "GPU.Engine3D", + SessionGroup = "SetFrameBuffer", + }; + + public static ProfileConfig SetZeta = new ProfileConfig() + { + Category = "GPU.Engine3D", + SessionGroup = "SetZeta" + }; + + public static ProfileConfig UploadShaders = new ProfileConfig() + { + Category = "GPU.Engine3D", + SessionGroup = "UploadShaders" + }; + + public static ProfileConfig UploadTextures = new ProfileConfig() + { + Category = "GPU.Engine3D", + SessionGroup = "UploadTextures" + }; + + public static ProfileConfig UploadTexture = new ProfileConfig() + { + Category = "GPU.Engine3D", + SessionGroup = "UploadTexture" + }; + + public static ProfileConfig UploadConstBuffers = new ProfileConfig() + { + Category = "GPU.Engine3D", + SessionGroup = "UploadConstBuffers" + }; + + public static ProfileConfig UploadVertexArrays = new ProfileConfig() + { + Category = "GPU.Engine3D", + SessionGroup = "UploadVertexArrays" + }; + + public static ProfileConfig ConfigureState = new ProfileConfig() + { + Category = "GPU.Engine3D", + SessionGroup = "ConfigureState" + }; + } + + public static class EngineM2mf + { + public static ProfileConfig CallMethod = new ProfileConfig() + { + Category = "GPU.EngineM2mf", + SessionGroup = "CallMethod", + }; + + public static ProfileConfig Execute = new ProfileConfig() + { + Category = "GPU.EngineM2mf", + SessionGroup = "Execute", + }; + } + + public static class EngineP2mf + { + public static ProfileConfig CallMethod = new ProfileConfig() + { + Category = "GPU.EngineP2mf", + SessionGroup = "CallMethod", + }; + + public static ProfileConfig Execute = new ProfileConfig() + { + Category = "GPU.EngineP2mf", + SessionGroup = "Execute", + }; + + public static ProfileConfig PushData = new ProfileConfig() + { + Category = "GPU.EngineP2mf", + SessionGroup = "PushData", + }; + } + + public static class Shader + { + public static ProfileConfig Decompile = new ProfileConfig() + { + Category = "GPU.Shader", + SessionGroup = "Decompile", + }; + } + } + + public static ProfileConfig ServiceCall = new ProfileConfig() + { + Category = "ServiceCall", + }; + } +} -- cgit v1.2.3