From ad491b5570ec428d0d87d56426b03125e2ca5220 Mon Sep 17 00:00:00 2001 From: EliEron Date: Mon, 25 Jan 2021 00:02:00 +0100 Subject: Prevent Display Sleep on Windows while running a game (#1850) Co-authored-by: EliEron --- Ryujinx.Common/System/DisplaySleep.cs | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Ryujinx.Common/System/DisplaySleep.cs (limited to 'Ryujinx.Common/System/DisplaySleep.cs') diff --git a/Ryujinx.Common/System/DisplaySleep.cs b/Ryujinx.Common/System/DisplaySleep.cs new file mode 100644 index 00000000..77f9dd75 --- /dev/null +++ b/Ryujinx.Common/System/DisplaySleep.cs @@ -0,0 +1,35 @@ +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Common.System +{ + public class DisplaySleep + { + [Flags] + enum EXECUTION_STATE : uint + { + ES_CONTINUOUS = 0x80000000, + ES_DISPLAY_REQUIRED = 0x00000002, + ES_SYSTEM_REQUIRED = 0x00000001 + } + + [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] + static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags); + + static public void Prevent() + { + if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + { + SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED); + } + } + + static public void Restore() + { + if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + { + SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS); + } + } + } +} -- cgit v1.2.3