From 4da44e09cb2a32f69b4a6b47221117b78e4618dc Mon Sep 17 00:00:00 2001 From: Andrey Sukharev Date: Mon, 5 Dec 2022 16:47:39 +0300 Subject: Make structs readonly when applicable (#4002) * Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too --- Ryujinx.Common/Memory/SpanOrArray.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Common/Memory/SpanOrArray.cs') diff --git a/Ryujinx.Common/Memory/SpanOrArray.cs b/Ryujinx.Common/Memory/SpanOrArray.cs index c1f06655..a9798d27 100644 --- a/Ryujinx.Common/Memory/SpanOrArray.cs +++ b/Ryujinx.Common/Memory/SpanOrArray.cs @@ -7,7 +7,7 @@ namespace Ryujinx.Common.Memory /// This is useful to keep the Array representation when possible to avoid copies. /// /// Element Type - public ref struct SpanOrArray where T : unmanaged + public readonly ref struct SpanOrArray where T : unmanaged { public readonly T[] Array; public readonly ReadOnlySpan Span; -- cgit v1.2.3