From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
.../Memory/PartialUnmaps/ThreadLocalMap.cs | 92 ----------------------
1 file changed, 92 deletions(-)
delete mode 100644 Ryujinx.Common/Memory/PartialUnmaps/ThreadLocalMap.cs
(limited to 'Ryujinx.Common/Memory/PartialUnmaps/ThreadLocalMap.cs')
diff --git a/Ryujinx.Common/Memory/PartialUnmaps/ThreadLocalMap.cs b/Ryujinx.Common/Memory/PartialUnmaps/ThreadLocalMap.cs
deleted file mode 100644
index a3bd5be8..00000000
--- a/Ryujinx.Common/Memory/PartialUnmaps/ThreadLocalMap.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-using System.Runtime.InteropServices;
-using System.Threading;
-
-using static Ryujinx.Common.Memory.PartialUnmaps.PartialUnmapHelpers;
-
-namespace Ryujinx.Common.Memory.PartialUnmaps
-{
- ///
- /// A simple fixed size thread safe map that can be used from native code.
- /// Integer thread IDs map to corresponding structs.
- ///
- /// The value type for the map
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct ThreadLocalMap where T : unmanaged
- {
- public const int MapSize = 20;
-
- public Array20 ThreadIds;
- public Array20 Structs;
-
- public static int ThreadIdsOffset;
- public static int StructsOffset;
-
- ///
- /// Populates the field offsets for use when emitting native code.
- ///
- static ThreadLocalMap()
- {
- ThreadLocalMap instance = new ThreadLocalMap();
-
- ThreadIdsOffset = OffsetOf(ref instance, ref instance.ThreadIds);
- StructsOffset = OffsetOf(ref instance, ref instance.Structs);
- }
-
- ///
- /// Gets the index of a given thread ID in the map, or reserves one.
- /// When reserving a struct, its value is set to the given initial value.
- /// Returns -1 when there is no space to reserve a new entry.
- ///
- /// Thread ID to use as a key
- /// Initial value of the associated struct.
- /// The index of the entry, or -1 if none
- public int GetOrReserve(int threadId, T initial)
- {
- // Try get a match first.
-
- for (int i = 0; i < MapSize; i++)
- {
- int compare = Interlocked.CompareExchange(ref ThreadIds[i], threadId, threadId);
-
- if (compare == threadId)
- {
- return i;
- }
- }
-
- // Try get a free entry. Since the id is assumed to be unique to this thread, we know it doesn't exist yet.
-
- for (int i = 0; i < MapSize; i++)
- {
- int compare = Interlocked.CompareExchange(ref ThreadIds[i], threadId, 0);
-
- if (compare == 0)
- {
- Structs[i] = initial;
- return i;
- }
- }
-
- return -1;
- }
-
- ///
- /// Gets the struct value for a given map entry.
- ///
- /// Index of the entry
- /// A reference to the struct value
- public ref T GetValue(int index)
- {
- return ref Structs[index];
- }
-
- ///
- /// Releases an entry from the map.
- ///
- /// Index of the entry to release
- public void Release(int index)
- {
- Interlocked.Exchange(ref ThreadIds[index], 0);
- }
- }
-}
--
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