From 484eb645ae0611f60fae845ed011ed6115352e06 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Tue, 7 Jul 2020 03:41:07 +0100 Subject: Implement Zero-Configuration Resolution Scaling (#1365) * Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment. --- Ryujinx.Common/Configuration/ConfigurationState.cs | 28 ++++++++++++++++++++++ 1 file changed, 28 insertions(+) (limited to 'Ryujinx.Common/Configuration/ConfigurationState.cs') diff --git a/Ryujinx.Common/Configuration/ConfigurationState.cs b/Ryujinx.Common/Configuration/ConfigurationState.cs index 0f5367f9..3149f250 100644 --- a/Ryujinx.Common/Configuration/ConfigurationState.cs +++ b/Ryujinx.Common/Configuration/ConfigurationState.cs @@ -271,6 +271,16 @@ namespace Ryujinx.Configuration /// public ReactiveObject MaxAnisotropy { get; private set; } + /// + /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead. + /// + public ReactiveObject ResScale { get; private set; } + + /// + /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1. + /// + public ReactiveObject ResScaleCustom { get; private set; } + /// /// Dumps shaders in this local directory /// @@ -283,6 +293,8 @@ namespace Ryujinx.Configuration public GraphicsSection() { + ResScale = new ReactiveObject(); + ResScaleCustom = new ReactiveObject(); MaxAnisotropy = new ReactiveObject(); ShadersDumpPath = new ReactiveObject(); EnableVsync = new ReactiveObject(); @@ -354,6 +366,8 @@ namespace Ryujinx.Configuration ConfigurationFileFormat configurationFile = new ConfigurationFileFormat { Version = ConfigurationFileFormat.CurrentVersion, + ResScale = Graphics.ResScale, + ResScaleCustom = Graphics.ResScaleCustom, MaxAnisotropy = Graphics.MaxAnisotropy, GraphicsShadersDumpPath = Graphics.ShadersDumpPath, LoggingEnableDebug = Logger.EnableDebug, @@ -410,6 +424,8 @@ namespace Ryujinx.Configuration public void LoadDefault() { + Graphics.ResScale.Value = 1; + Graphics.ResScaleCustom.Value = 1.0f; Graphics.MaxAnisotropy.Value = -1; Graphics.ShadersDumpPath.Value = ""; Logger.EnableDebug.Value = false; @@ -652,10 +668,22 @@ namespace Ryujinx.Configuration configurationFileUpdated = true; } + if (configurationFileFormat.Version < 11) + { + Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11."); + + configurationFileFormat.ResScale = 1; + configurationFileFormat.ResScaleCustom = 1.0f; + + configurationFileUpdated = true; + } + List inputConfig = new List(); inputConfig.AddRange(configurationFileFormat.ControllerConfig); inputConfig.AddRange(configurationFileFormat.KeyboardConfig); + Graphics.ResScale.Value = configurationFileFormat.ResScale; + Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom; Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy; Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath; Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug; -- cgit v1.2.3