From bec67dbef7a505fb5c4a1734be1517f67474fb4d Mon Sep 17 00:00:00 2001 From: Mary Date: Sun, 16 May 2021 17:12:14 +0200 Subject: misc: Move configuration management to the Ryujinx project (#2269) * Decouple configuration from Ryujinx.HLE and Ryujinx.Input * Move Configuration to the Ryujinx project --- .../Configuration/ConfigurationFileFormat.cs | 276 --------------------- 1 file changed, 276 deletions(-) delete mode 100644 Ryujinx.Common/Configuration/ConfigurationFileFormat.cs (limited to 'Ryujinx.Common/Configuration/ConfigurationFileFormat.cs') diff --git a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs b/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs deleted file mode 100644 index be9c6864..00000000 --- a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs +++ /dev/null @@ -1,276 +0,0 @@ -using System.Collections.Generic; -using System.IO; -using Ryujinx.Common.Configuration; -using Ryujinx.Common.Configuration.Hid; -using Ryujinx.Common.Logging; -using Ryujinx.Common.Utilities; -using Ryujinx.Configuration.System; -using Ryujinx.Configuration.Ui; - -namespace Ryujinx.Configuration -{ - public class ConfigurationFileFormat - { - /// - /// The current version of the file format - /// - public const int CurrentVersion = 25; - - public int Version { get; set; } - - /// - /// Enables or disables logging to a file on disk - /// - public bool EnableFileLog { get; set; } - - /// - /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead. - /// - public int ResScale { get; set; } - - /// - /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1. - /// - public float ResScaleCustom { get; set; } - - /// - /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide. - /// - public float MaxAnisotropy { get; set; } - - /// - /// Aspect Ratio applied to the renderer window. - /// - public AspectRatio AspectRatio { get; set; } - - /// - /// Dumps shaders in this local directory - /// - public string GraphicsShadersDumpPath { get; set; } - - /// - /// Enables printing debug log messages - /// - public bool LoggingEnableDebug { get; set; } - - /// - /// Enables printing stub log messages - /// - public bool LoggingEnableStub { get; set; } - - /// - /// Enables printing info log messages - /// - public bool LoggingEnableInfo { get; set; } - - /// - /// Enables printing warning log messages - /// - public bool LoggingEnableWarn { get; set; } - - /// - /// Enables printing error log messages - /// - public bool LoggingEnableError { get; set; } - - /// - /// Enables printing guest log messages - /// - public bool LoggingEnableGuest { get; set; } - - /// - /// Enables printing FS access log messages - /// - public bool LoggingEnableFsAccessLog { get; set; } - - /// - /// Controls which log messages are written to the log targets - /// - public LogClass[] LoggingFilteredClasses { get; set; } - - /// - /// Change Graphics API debug log level - /// - public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; } - - - /// - /// Change System Language - /// - public Language SystemLanguage { get; set; } - - /// - /// Change System Region - /// - public Region SystemRegion { get; set; } - - /// - /// Change System TimeZone - /// - public string SystemTimeZone { get; set; } - - /// - /// Change System Time Offset in seconds - /// - public long SystemTimeOffset { get; set; } - - /// - /// Enables or disables Docked Mode - /// - public bool DockedMode { get; set; } - - /// - /// Enables or disables Discord Rich Presence - /// - public bool EnableDiscordIntegration { get; set; } - - /// - /// Checks for updates when Ryujinx starts when enabled - /// - public bool CheckUpdatesOnStart { get; set; } - - /// - /// Show "Confirm Exit" Dialog - /// - public bool ShowConfirmExit { get; set; } - - /// - /// Hide Cursor on Idle - /// - public bool HideCursorOnIdle { get; set; } - - /// - /// Enables or disables Vertical Sync - /// - public bool EnableVsync { get; set; } - - /// - /// Enables or disables Shader cache - /// - public bool EnableShaderCache { get; set; } - - /// - /// Enables or disables multi-core scheduling of threads - /// - public bool EnableMulticoreScheduling { get; set; } - - /// - /// Enables or disables profiled translation cache persistency - /// - public bool EnablePtc { get; set; } - - /// - /// Enables integrity checks on Game content files - /// - public bool EnableFsIntegrityChecks { get; set; } - - /// - /// Enables FS access log output to the console. Possible modes are 0-3 - /// - public int FsGlobalAccessLogMode { get; set; } - - /// - /// The selected audio backend - /// - public AudioBackend AudioBackend { get; set; } - - /// - /// Expands the RAM amount on the emulated system from 4GB to 6GB - /// - public bool ExpandRam { get; set; } - - /// - /// Enable or disable ignoring missing services - /// - public bool IgnoreMissingServices { get; set; } - - /// - /// Used to toggle columns in the GUI - /// - public GuiColumns GuiColumns { get; set; } - - /// - /// Used to configure column sort settings in the GUI - /// - public ColumnSort ColumnSort { get; set; } - - /// - /// A list of directories containing games to be used to load games into the games list - /// - public List GameDirs { get; set; } - - /// - /// Enable or disable custom themes in the GUI - /// - public bool EnableCustomTheme { get; set; } - - /// - /// Path to custom GUI theme - /// - public string CustomThemePath { get; set; } - - /// - /// Start games in fullscreen mode - /// - public bool StartFullscreen { get; set; } - - /// - /// Enable or disable keyboard support (Independent from controllers binding) - /// - public bool EnableKeyboard { get; set; } - - /// - /// Hotkey Keyboard Bindings - /// - public KeyboardHotkeys Hotkeys { get; set; } - - /// - /// Legacy keyboard control bindings - /// - /// Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions) - /// TODO: Remove this when those older versions aren't in use anymore. - public List KeyboardConfig { get; set; } - - /// - /// Legacy controller control bindings - /// - /// Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions) - /// TODO: Remove this when those older versions aren't in use anymore. - public List ControllerConfig { get; set; } - - /// - /// Input configurations - /// - public List InputConfig { get; set; } - - /// - /// Loads a configuration file from disk - /// - /// The path to the JSON configuration file - public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat) - { - try - { - configurationFileFormat = JsonHelper.DeserializeFromFile(path); - - return true; - } - catch - { - configurationFileFormat = null; - - return false; - } - } - - /// - /// Save a configuration file to disk - /// - /// The path to the JSON configuration file - public void SaveConfig(string path) - { - using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough); - JsonHelper.Serialize(fileStream, this, true); - } - } -} -- cgit v1.2.3