From 48f6570557fc76496936514d94e3ccddf55ec633 Mon Sep 17 00:00:00 2001 From: Mary Date: Fri, 13 Nov 2020 00:15:34 +0100 Subject: Salieri: shader cache (#1701) Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. --- Ryujinx.Common/Configuration/ConfigurationFileFormat.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Common/Configuration/ConfigurationFileFormat.cs') diff --git a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs b/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs index 7ea38bac..bfb1cdc1 100644 --- a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs +++ b/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs @@ -14,7 +14,7 @@ namespace Ryujinx.Configuration /// /// The current version of the file format /// - public const int CurrentVersion = 15; + public const int CurrentVersion = 16; public int Version { get; set; } @@ -128,6 +128,11 @@ namespace Ryujinx.Configuration /// public bool EnableVsync { get; set; } + /// + /// Enables or disables Shader cache + /// + public bool EnableShaderCache { get; set; } + /// /// Enables or disables multi-core scheduling of threads /// -- cgit v1.2.3