From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog --- Ryujinx.Common/AsyncWorkQueue.cs | 100 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 Ryujinx.Common/AsyncWorkQueue.cs (limited to 'Ryujinx.Common/AsyncWorkQueue.cs') diff --git a/Ryujinx.Common/AsyncWorkQueue.cs b/Ryujinx.Common/AsyncWorkQueue.cs new file mode 100644 index 00000000..80f8dcfe --- /dev/null +++ b/Ryujinx.Common/AsyncWorkQueue.cs @@ -0,0 +1,100 @@ +using System; +using System.Collections.Concurrent; +using System.Threading; + +namespace Ryujinx.Common +{ + public sealed class AsyncWorkQueue : IDisposable + { + private readonly Thread _workerThread; + private readonly CancellationTokenSource _cts; + private readonly Action _workerAction; + private readonly BlockingCollection _queue; + + public bool IsCancellationRequested => _cts.IsCancellationRequested; + + public AsyncWorkQueue(Action callback, string name = null) : this(callback, name, new BlockingCollection()) + { + } + + public AsyncWorkQueue(Action callback, string name, BlockingCollection collection) + { + _cts = new CancellationTokenSource(); + _queue = collection; + _workerAction = callback; + _workerThread = new Thread(DoWork) { Name = name }; + + _workerThread.IsBackground = true; + _workerThread.Start(); + } + + private void DoWork() + { + try + { + foreach (var item in _queue.GetConsumingEnumerable(_cts.Token)) + { + _workerAction(item); + } + } + catch (OperationCanceledException) + { + } + } + + public void Cancel() + { + _cts.Cancel(); + } + + public void CancelAfter(int millisecondsDelay) + { + _cts.CancelAfter(millisecondsDelay); + } + + public void CancelAfter(TimeSpan delay) + { + _cts.CancelAfter(delay); + } + + public void Add(T workItem) + { + _queue.Add(workItem); + } + + public void Add(T workItem, CancellationToken cancellationToken) + { + _queue.Add(workItem, cancellationToken); + } + + public bool TryAdd(T workItem) + { + return _queue.TryAdd(workItem); + } + + public bool TryAdd(T workItem, int millisecondsDelay) + { + return _queue.TryAdd(workItem, millisecondsDelay); + } + + public bool TryAdd(T workItem, int millisecondsDelay, CancellationToken cancellationToken) + { + return _queue.TryAdd(workItem, millisecondsDelay, cancellationToken); + } + + public bool TryAdd(T workItem, TimeSpan timeout) + { + return _queue.TryAdd(workItem, timeout); + } + + public void Dispose() + { + _queue.CompleteAdding(); + _cts.Cancel(); + _workerThread.Join(); + + _queue.Dispose(); + _cts.Dispose(); + } + } +} -- cgit v1.2.3