From deb99d2cae3e80bdf70cb52c6c160094dc7c9292 Mon Sep 17 00:00:00 2001 From: Emmanuel Hansen Date: Sun, 15 May 2022 11:30:15 +0000 Subject: Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K * Apply suggestions from code review Co-authored-by: Ac_K * Apply suggestions from code review Co-authored-by: Ac_K * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com> --- .../Ui/Models/Generic/FileSizeSortComparer.cs | 50 ++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 Ryujinx.Ava/Ui/Models/Generic/FileSizeSortComparer.cs (limited to 'Ryujinx.Ava/Ui/Models/Generic/FileSizeSortComparer.cs') diff --git a/Ryujinx.Ava/Ui/Models/Generic/FileSizeSortComparer.cs b/Ryujinx.Ava/Ui/Models/Generic/FileSizeSortComparer.cs new file mode 100644 index 00000000..02c3c9b4 --- /dev/null +++ b/Ryujinx.Ava/Ui/Models/Generic/FileSizeSortComparer.cs @@ -0,0 +1,50 @@ +using Ryujinx.Ui.App.Common; +using System.Collections.Generic; + +namespace Ryujinx.Ava.Ui.Models.Generic +{ + public class FileSizeSortComparer : IComparer + { + public FileSizeSortComparer() { } + public FileSizeSortComparer(bool isAscending) { _order = isAscending ? 1 : -1; } + + private int _order; + + public int Compare(ApplicationData x, ApplicationData y) + { + string aValue = x.FileSize; + string bValue = y.FileSize; + + if (aValue[^2..] == "GB") + { + aValue = (float.Parse(aValue[0..^2]) * 1024).ToString(); + } + else + { + aValue = aValue[0..^2]; + } + + if (bValue[^2..] == "GB") + { + bValue = (float.Parse(bValue[0..^2]) * 1024).ToString(); + } + else + { + bValue = bValue[0..^2]; + } + + if (float.Parse(aValue) > float.Parse(bValue)) + { + return -1 * _order; + } + else if (float.Parse(bValue) > float.Parse(aValue)) + { + return 1 * _order; + } + else + { + return 0; + } + } + } +} \ No newline at end of file -- cgit v1.2.3