From b2b736abc2569ab5d8199da666aef8d8394844a0 Mon Sep 17 00:00:00 2001 From: Alex Barney Date: Mon, 1 Jul 2019 21:39:22 -0500 Subject: Misc cleanup (#708) * Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing --- Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs | 18 +++++++++--------- .../Renderers/SoundIo/SoundIoAudioTrackPool.cs | 2 +- 2 files changed, 10 insertions(+), 10 deletions(-) (limited to 'Ryujinx.Audio/Renderers/SoundIo') diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs index 649aa8d7..f5e4c57d 100644 --- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs +++ b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs @@ -138,7 +138,7 @@ namespace Ryujinx.Audio public void AppendBuffer(int trackId, long bufferTag, T[] buffer) where T : struct { - if(m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track)) + if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track)) { track.AppendBuffer(bufferTag, buffer); } @@ -201,12 +201,12 @@ namespace Ryujinx.Audio { SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex); - if(!defaultAudioDevice.IsRaw) + if (!defaultAudioDevice.IsRaw) { return defaultAudioDevice; } - for(var i = 0; i < audioContext.BackendCount; i++) + for (int i = 0; i < audioContext.BackendCount; i++) { SoundIODevice audioDevice = audioContext.GetOutputDevice(i); @@ -242,26 +242,26 @@ namespace Ryujinx.Audio context.Connect(); context.FlushEvents(); - if(backendDisconnected) + if (backendDisconnected) { return false; } - if(context.OutputDeviceCount == 0) + if (context.OutputDeviceCount == 0) { return false; } device = FindNonRawDefaultAudioDevice(context); - if(device == null || backendDisconnected) + if (device == null || backendDisconnected) { return false; } stream = device.CreateOutStream(); - if(stream == null || backendDisconnected) + if (stream == null || backendDisconnected) { return false; } @@ -274,12 +274,12 @@ namespace Ryujinx.Audio } finally { - if(stream != null) + if (stream != null) { stream.Dispose(); } - if(context != null) + if (context != null) { context.Dispose(); } diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs index ec256e20..95f181dc 100644 --- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs +++ b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs @@ -140,7 +140,7 @@ namespace Ryujinx.Audio.SoundIo } /// - /// Attempers to get a from the pool + /// Attempts to get a from the pool /// /// The track retrieved from the pool /// True if retrieve was successful -- cgit v1.2.3