From 117e32a6fffc30cdb895aa98483af7df353a8dd1 Mon Sep 17 00:00:00 2001 From: mpnico Date: Sat, 11 Sep 2021 22:08:25 +0200 Subject: Implement a "Pause Emulation" option & hotkey (#2428) * Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState --- Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'Ryujinx.Audio/Renderer/Server') diff --git a/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs b/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs index 71d0f318..f471a2e7 100644 --- a/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs +++ b/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs @@ -214,6 +214,14 @@ namespace Ryujinx.Audio.Renderer.Server Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer"); } + /// + /// Stop sending commands to the without stopping the worker thread. + /// + public void StopSendingCommands() + { + _isRunning = false; + } + /// /// Worker main function. This is used to dispatch audio renderer commands to the . /// -- cgit v1.2.3