From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs | 272 ---------------------
1 file changed, 272 deletions(-)
delete mode 100644 Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs
(limited to 'Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs')
diff --git a/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs
deleted file mode 100644
index 825b3bf7..00000000
--- a/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs
+++ /dev/null
@@ -1,272 +0,0 @@
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using Ryujinx.Audio.Renderer.Utils;
-using System;
-using System.Diagnostics;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-using DspAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- ///
- /// Base class used as a server state for an effect.
- ///
- public class BaseEffect
- {
- ///
- /// The of the effect.
- ///
- public EffectType Type;
-
- ///
- /// Set to true if the effect must be active.
- ///
- public bool IsEnabled;
-
- ///
- /// Set to true if the internal effect work buffers used wasn't mapped.
- ///
- public bool BufferUnmapped;
-
- ///
- /// The current state of the effect.
- ///
- public UsageState UsageState;
-
- ///
- /// The target mix id of the effect.
- ///
- public int MixId;
-
- ///
- /// Position of the effect while processing effects.
- ///
- public uint ProcessingOrder;
-
- ///
- /// Array of all the work buffer used by the effect.
- ///
- protected AddressInfo[] WorkBuffers;
-
- ///
- /// Create a new .
- ///
- public BaseEffect()
- {
- Type = TargetEffectType;
- UsageState = UsageState.Invalid;
-
- IsEnabled = false;
- BufferUnmapped = false;
- MixId = Constants.UnusedMixId;
- ProcessingOrder = uint.MaxValue;
-
- WorkBuffers = new AddressInfo[2];
-
- foreach (ref AddressInfo info in WorkBuffers.AsSpan())
- {
- info = AddressInfo.Create();
- }
- }
-
- ///
- /// The target handled by this .
- ///
- public virtual EffectType TargetEffectType => EffectType.Invalid;
-
- ///
- /// Check if the sent by the user match the internal .
- ///
- /// The user parameter.
- /// Returns true if the sent by the user matches the internal .
- public bool IsTypeValid(ref T parameter) where T : unmanaged, IEffectInParameter
- {
- return parameter.Type == TargetEffectType;
- }
-
- ///
- /// Update the usage state during command generation.
- ///
- protected void UpdateUsageStateForCommandGeneration()
- {
- UsageState = IsEnabled ? UsageState.Enabled : UsageState.Disabled;
- }
-
- ///
- /// Update the internal common parameters from a user parameter.
- ///
- /// The user parameter.
- protected void UpdateParameterBase(ref T parameter) where T : unmanaged, IEffectInParameter
- {
- MixId = parameter.MixId;
- ProcessingOrder = parameter.ProcessingOrder;
- }
-
- ///
- /// Force unmap all the work buffers.
- ///
- /// The mapper to use.
- public void ForceUnmapBuffers(PoolMapper mapper)
- {
- foreach (ref AddressInfo info in WorkBuffers.AsSpan())
- {
- if (info.GetReference(false) != 0)
- {
- mapper.ForceUnmap(ref info);
- }
- }
- }
-
- ///
- /// Check if the effect needs to be skipped.
- ///
- /// Returns true if the effect needs to be skipped.
- public bool ShouldSkip()
- {
- return BufferUnmapped;
- }
-
- ///
- /// Update the state during command generation.
- ///
- public virtual void UpdateForCommandGeneration()
- {
- Debug.Assert(Type == TargetEffectType);
- }
-
- ///
- /// Initialize the given result state.
- ///
- /// The state to initalize
- public virtual void InitializeResultState(ref EffectResultState state) { }
-
- ///
- /// Update the result state with .
- ///
- /// The destination result state
- /// The source result state
- public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
-
- ///
- /// Update the internal state from a user version 1 parameter.
- ///
- /// The possible that was generated.
- /// The user parameter.
- /// The mapper to use.
- public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- updateErrorInfo = new ErrorInfo();
- }
-
- ///
- /// Update the internal state from a user version 2 parameter.
- ///
- /// The possible that was generated.
- /// The user parameter.
- /// The mapper to use.
- public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- updateErrorInfo = new ErrorInfo();
- }
-
- ///
- /// Get the work buffer DSP address at the given index.
- ///
- /// The index of the work buffer
- /// The work buffer DSP address at the given index.
- public virtual DspAddress GetWorkBuffer(int index)
- {
- throw new InvalidOperationException();
- }
-
- ///
- /// Get the first work buffer DSP address.
- ///
- /// The first work buffer DSP address.
- protected DspAddress GetSingleBuffer()
- {
- if (IsEnabled)
- {
- return WorkBuffers[0].GetReference(true);
- }
-
- if (UsageState != UsageState.Disabled)
- {
- DspAddress address = WorkBuffers[0].GetReference(false);
- ulong size = WorkBuffers[0].Size;
-
- if (address != 0 && size != 0)
- {
- AudioProcessorMemoryManager.InvalidateDataCache(address, size);
- }
- }
-
- return 0;
- }
-
- ///
- /// Store the output status to the given user output.
- ///
- /// The given user output.
- /// If set to true, the is active.
- public void StoreStatus(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
- {
- if (isAudioRendererActive)
- {
- if (UsageState == UsageState.Disabled)
- {
- outStatus.State = EffectState.Disabled;
- }
- else
- {
- outStatus.State = EffectState.Enabled;
- }
- }
- else if (UsageState == UsageState.New)
- {
- outStatus.State = EffectState.Enabled;
- }
- else
- {
- outStatus.State = EffectState.Disabled;
- }
- }
-
- ///
- /// Get the associated to the of this effect.
- ///
- /// The associated to the of this effect.
- public PerformanceDetailType GetPerformanceDetailType()
- {
- switch (Type)
- {
- case EffectType.BiquadFilter:
- return PerformanceDetailType.BiquadFilter;
- case EffectType.AuxiliaryBuffer:
- return PerformanceDetailType.Aux;
- case EffectType.Delay:
- return PerformanceDetailType.Delay;
- case EffectType.Reverb:
- return PerformanceDetailType.Reverb;
- case EffectType.Reverb3d:
- return PerformanceDetailType.Reverb3d;
- case EffectType.BufferMix:
- return PerformanceDetailType.Mix;
- case EffectType.Limiter:
- return PerformanceDetailType.Limiter;
- case EffectType.CaptureBuffer:
- return PerformanceDetailType.CaptureBuffer;
- case EffectType.Compressor:
- return PerformanceDetailType.Compressor;
- default:
- throw new NotImplementedException($"{Type}");
- }
- }
- }
-}
\ No newline at end of file
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