From 117e32a6fffc30cdb895aa98483af7df353a8dd1 Mon Sep 17 00:00:00 2001 From: mpnico Date: Sat, 11 Sep 2021 22:08:25 +0200 Subject: Implement a "Pause Emulation" option & hotkey (#2428) * Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState --- Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Ryujinx.Audio/Renderer/Dsp') diff --git a/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs b/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs index ea975056..e15165b9 100644 --- a/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs +++ b/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs @@ -55,6 +55,8 @@ namespace Ryujinx.Audio.Renderer.Dsp private long _playbackEnds; private ManualResetEvent _event; + private ManualResetEvent _pauseEvent; + public AudioProcessor() { _event = new ManualResetEvent(false); @@ -94,6 +96,7 @@ namespace Ryujinx.Audio.Renderer.Dsp _sessionCommandList = new RendererSession[Constants.AudioRendererSessionCountMax]; _event.Reset(); _lastTime = PerformanceCounter.ElapsedNanoseconds; + _pauseEvent = deviceDriver.GetPauseEvent(); StartThread(); @@ -202,6 +205,8 @@ namespace Ryujinx.Audio.Renderer.Dsp while (true) { + _pauseEvent?.WaitOne(); + MailboxMessage message = _mailbox.ReceiveMessage(); if (message == MailboxMessage.Stop) -- cgit v1.2.3