From 40311310d1a6d2fde2ee9f04bfa1f21ced7cbee2 Mon Sep 17 00:00:00 2001 From: Mary-nyan Date: Tue, 6 Dec 2022 15:04:25 +0100 Subject: amadeus: Add missing compressor effect from REV11 (#4010) * amadeus: Add missing compressor effect from REV11 This was in my reversing notes but seems I completely forgot to implement it Also took the opportunity to simplify the Limiter effect a bit. * Remove some outdated comment * Address gdkchan's comments --- Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs | 48 +++++++++++++++++++++++ 1 file changed, 48 insertions(+) (limited to 'Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs') diff --git a/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs b/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs index 226def46..6645e20a 100644 --- a/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs +++ b/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs @@ -1,4 +1,5 @@ using System; +using System.Reflection.Metadata; using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Dsp @@ -46,6 +47,53 @@ namespace Ryujinx.Audio.Renderer.Dsp return MathF.Pow(10, x); } + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static float Log10(float x) + { + // NOTE: Nintendo uses an approximation of log10, we don't. + // As such, we support the same ranges as Nintendo to avoid unexpected behaviours. + return MathF.Pow(10, MathF.Max(x, 1.0e-10f)); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static float MeanSquare(ReadOnlySpan inputs) + { + float res = 0.0f; + + foreach (float input in inputs) + { + res += (input * input); + } + + res /= inputs.Length; + + return res; + } + + /// + /// Map decibel to linear. + /// + /// The decibel value to convert + /// Converted linear value/returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static float DecibelToLinear(float db) + { + return MathF.Pow(10.0f, db / 20.0f); + } + + /// + /// Map decibel to linear in [0, 2] range. + /// + /// The decibel value to convert + /// Converted linear value in [0, 2] range + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static float DecibelToLinearExtended(float db) + { + float tmp = MathF.Log2(DecibelToLinear(db)); + + return MathF.Truncate(tmp) + MathF.Pow(2.0f, tmp - MathF.Truncate(tmp)); + } + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float DegreesToRadians(float degrees) { -- cgit v1.2.3