From b8ad676fb8cbe0a43617df41daaf284ab4421c75 Mon Sep 17 00:00:00 2001 From: Mary Date: Sun, 18 Jul 2021 13:05:11 +0200 Subject: Amadeus: DSP code generation improvements (#2460) This improve RyuJIT codegen drastically on the DSP side. This may reduce CPU usage of the DSP thread quite a lot. --- Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs') diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs index 6c446f05..01fcf70d 100644 --- a/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs +++ b/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs @@ -61,7 +61,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command UpsamplerInfo = info; } - [MethodImpl(MethodImplOptions.AggressiveInlining)] private Span GetBuffer(int index, int sampleCount) { return UpsamplerInfo.OutputBuffer.Span.Slice(index * sampleCount, sampleCount); -- cgit v1.2.3