From f556c80d0230056335632b60c71f1567e177239e Mon Sep 17 00:00:00 2001 From: Mary Date: Fri, 26 Feb 2021 01:11:56 +0100 Subject: Haydn: Part 1 (#2007) * Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments --- .../Renderer/Dsp/Command/DeviceSinkCommand.cs | 108 +++++++++++++++++++++ 1 file changed, 108 insertions(+) create mode 100644 Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs') diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs new file mode 100644 index 00000000..28b4a5f1 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs @@ -0,0 +1,108 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see . +// + +using Ryujinx.Audio.Integration; +using Ryujinx.Audio.Renderer.Server.Sink; +using System; +using System.Runtime.CompilerServices; +using System.Text; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class DeviceSinkCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.DeviceSink; + + public ulong EstimatedProcessingTime { get; set; } + + public string DeviceName { get; } + + public int SessionId { get; } + + public uint InputCount { get; } + public ushort[] InputBufferIndices { get; } + + public Memory Buffers { get; } + + public DeviceSinkCommand(uint bufferOffset, DeviceSink sink, int sessionId, Memory buffers, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + DeviceName = Encoding.ASCII.GetString(sink.Parameter.DeviceName).TrimEnd('\0'); + SessionId = sessionId; + InputCount = sink.Parameter.InputCount; + InputBufferIndices = new ushort[InputCount]; + + for (int i = 0; i < InputCount; i++) + { + InputBufferIndices[i] = (ushort)(bufferOffset + sink.Parameter.Input[i]); + } + + if (sink.UpsamplerState != null) + { + Buffers = sink.UpsamplerState.OutputBuffer; + } + else + { + Buffers = buffers; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private Span GetBuffer(int index, int sampleCount) + { + return Buffers.Span.Slice(index * sampleCount, sampleCount); + } + + public void Process(CommandList context) + { + IHardwareDevice device = context.OutputDevice; + + if (device.GetSampleRate() == Constants.TargetSampleRate) + { + int channelCount = (int)device.GetChannelCount(); + uint bufferCount = Math.Min(device.GetChannelCount(), InputCount); + + const int sampleCount = Constants.TargetSampleCount; + + short[] outputBuffer = new short[bufferCount * sampleCount]; + + for (int i = 0; i < bufferCount; i++) + { + ReadOnlySpan inputBuffer = GetBuffer(InputBufferIndices[i], sampleCount); + + for (int j = 0; j < sampleCount; j++) + { + outputBuffer[i + j * channelCount] = PcmHelper.Saturate(inputBuffer[j]); + } + } + + device.AppendBuffer(outputBuffer, InputCount); + } + else + { + // TODO: support resampling for device only supporting something different + throw new NotImplementedException(); + } + } + } +} -- cgit v1.2.3