From 00ce9eea620652b97b4d3e8cd9218c6fccff8b1c Mon Sep 17 00:00:00 2001 From: Mary Date: Tue, 29 Jun 2021 19:37:13 +0200 Subject: Fix disposing of IPC sessions server at emulation stop (#2334) --- Ryujinx.Audio/Output/AudioOutputManager.cs | 25 +++++++++++++++++++++++-- Ryujinx.Audio/Output/AudioOutputSystem.cs | 11 ++++++++++- 2 files changed, 33 insertions(+), 3 deletions(-) (limited to 'Ryujinx.Audio/Output') diff --git a/Ryujinx.Audio/Output/AudioOutputManager.cs b/Ryujinx.Audio/Output/AudioOutputManager.cs index baa84997..852632fa 100644 --- a/Ryujinx.Audio/Output/AudioOutputManager.cs +++ b/Ryujinx.Audio/Output/AudioOutputManager.cs @@ -21,6 +21,8 @@ using Ryujinx.Common.Logging; using Ryujinx.Memory; using System; using System.Diagnostics; +using System.Linq; +using System.Threading; namespace Ryujinx.Audio.Output { @@ -61,6 +63,11 @@ namespace Ryujinx.Audio.Output /// private int _activeSessionCount; + /// + /// The dispose state. + /// + private int _disposeState; + /// /// Create a new . /// @@ -242,14 +249,28 @@ namespace Ryujinx.Audio.Output public void Dispose() { - Dispose(true); + if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) + { + Dispose(true); + } } protected virtual void Dispose(bool disposing) { if (disposing) { - // Nothing to do here. + // Clone the sessions array to dispose them outside the lock. + AudioOutputSystem[] sessions; + + lock (_sessionLock) + { + sessions = _sessions.ToArray(); + } + + foreach (AudioOutputSystem output in sessions) + { + output?.Dispose(); + } } } } diff --git a/Ryujinx.Audio/Output/AudioOutputSystem.cs b/Ryujinx.Audio/Output/AudioOutputSystem.cs index f5db9d7a..d32d417a 100644 --- a/Ryujinx.Audio/Output/AudioOutputSystem.cs +++ b/Ryujinx.Audio/Output/AudioOutputSystem.cs @@ -18,6 +18,7 @@ using Ryujinx.Audio.Common; using Ryujinx.Audio.Integration; using System; +using System.Threading; namespace Ryujinx.Audio.Output { @@ -66,6 +67,11 @@ namespace Ryujinx.Audio.Output /// private object _parentLock; + /// + /// The dispose state. + /// + private int _disposeState; + /// /// Create a new . /// @@ -357,7 +363,10 @@ namespace Ryujinx.Audio.Output public void Dispose() { - Dispose(true); + if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) + { + Dispose(true); + } } protected virtual void Dispose(bool disposing) -- cgit v1.2.3