From cb43cc7e322014ce2bd0ee73b06d403be62fa8d5 Mon Sep 17 00:00:00 2001 From: sharmander Date: Thu, 23 Dec 2021 11:33:56 -0500 Subject: UI - Add Volume Controls + Mute Toggle (F2) (#2871) * Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code --- Ryujinx.Audio/Output/AudioOutputManager.cs | 40 ++++++++++++++++++++++++++++-- 1 file changed, 38 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Audio/Output/AudioOutputManager.cs') diff --git a/Ryujinx.Audio/Output/AudioOutputManager.cs b/Ryujinx.Audio/Output/AudioOutputManager.cs index 852632fa..dd115295 100644 --- a/Ryujinx.Audio/Output/AudioOutputManager.cs +++ b/Ryujinx.Audio/Output/AudioOutputManager.cs @@ -208,13 +208,14 @@ namespace Ryujinx.Audio.Output SampleFormat sampleFormat, ref AudioInputConfiguration parameter, ulong appletResourceUserId, - uint processHandle) + uint processHandle, + float volume) { int sessionId = AcquireSessionId(); _sessionsBufferEvents[sessionId].Clear(); - IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount); + IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount, volume); AudioOutputSystem audioOut = new AudioOutputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]); @@ -247,6 +248,41 @@ namespace Ryujinx.Audio.Output return result; } + /// + /// Sets the volume for all output devices. + /// + /// The volume to set. + public void SetVolume(float volume) + { + if (_sessions != null) + { + foreach (AudioOutputSystem session in _sessions) + { + session?.SetVolume(volume); + } + } + } + + /// + /// Gets the volume for all output devices. + /// + /// A float indicating the volume level. + public float GetVolume() + { + if (_sessions != null) + { + foreach (AudioOutputSystem session in _sessions) + { + if (session != null) + { + return session.GetVolume(); + } + } + } + + return 0.0f; + } + public void Dispose() { if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) -- cgit v1.2.3