From 117e32a6fffc30cdb895aa98483af7df353a8dd1 Mon Sep 17 00:00:00 2001 From: mpnico Date: Sat, 11 Sep 2021 22:08:25 +0200 Subject: Implement a "Pause Emulation" option & hotkey (#2428) * Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState --- Ryujinx.Audio/Integration/IHardwareDeviceDriver.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'Ryujinx.Audio/Integration') diff --git a/Ryujinx.Audio/Integration/IHardwareDeviceDriver.cs b/Ryujinx.Audio/Integration/IHardwareDeviceDriver.cs index 70738c90..1a53fa9b 100644 --- a/Ryujinx.Audio/Integration/IHardwareDeviceDriver.cs +++ b/Ryujinx.Audio/Integration/IHardwareDeviceDriver.cs @@ -36,6 +36,7 @@ namespace Ryujinx.Audio.Integration IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount); ManualResetEvent GetUpdateRequiredEvent(); + ManualResetEvent GetPauseEvent(); bool SupportsDirection(Direction direction); bool SupportsSampleRate(uint sampleRate); -- cgit v1.2.3