From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
Ryujinx.Audio/Input/AudioInputSystem.cs | 392 --------------------------------
1 file changed, 392 deletions(-)
delete mode 100644 Ryujinx.Audio/Input/AudioInputSystem.cs
(limited to 'Ryujinx.Audio/Input/AudioInputSystem.cs')
diff --git a/Ryujinx.Audio/Input/AudioInputSystem.cs b/Ryujinx.Audio/Input/AudioInputSystem.cs
deleted file mode 100644
index b3ca0fd6..00000000
--- a/Ryujinx.Audio/Input/AudioInputSystem.cs
+++ /dev/null
@@ -1,392 +0,0 @@
-using Ryujinx.Audio.Common;
-using Ryujinx.Audio.Integration;
-using System;
-using System.Threading;
-
-namespace Ryujinx.Audio.Input
-{
- ///
- /// Audio input system.
- ///
- public class AudioInputSystem : IDisposable
- {
- ///
- /// The session id associated to the .
- ///
- private int _sessionId;
-
- ///
- /// The session the .
- ///
- private AudioDeviceSession _session;
-
- ///
- /// The target device name of the .
- ///
- public string DeviceName { get; private set; }
-
- ///
- /// The target sample rate of the .
- ///
- public uint SampleRate { get; private set; }
-
- ///
- /// The target channel count of the .
- ///
- public uint ChannelCount { get; private set; }
-
- ///
- /// The target sample format of the .
- ///
- public SampleFormat SampleFormat { get; private set; }
-
- ///
- /// The owning this.
- ///
- private AudioInputManager _manager;
-
- ///
- /// The lock of the parent.
- ///
- private object _parentLock;
-
- ///
- /// The dispose state.
- ///
- private int _disposeState;
-
- ///
- /// Create a new .
- ///
- /// The manager instance
- /// The lock of the manager
- /// The hardware device session
- /// The buffer release event of the audio input
- public AudioInputSystem(AudioInputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
- {
- _manager = manager;
- _parentLock = parentLock;
- _session = new AudioDeviceSession(deviceSession, bufferEvent);
- }
-
- ///
- /// Get the default device name on the system.
- ///
- /// The default device name on the system.
- private static string GetDeviceDefaultName()
- {
- return Constants.DefaultDeviceInputName;
- }
-
- ///
- /// Check if a given configuration and device name is valid on the system.
- ///
- /// The configuration to check.
- /// The device name to check.
- /// A reporting an error or a success.
- private static ResultCode IsConfigurationValid(ref AudioInputConfiguration configuration, string deviceName)
- {
- if (deviceName.Length != 0 && !deviceName.Equals(GetDeviceDefaultName()))
- {
- return ResultCode.DeviceNotFound;
- }
- else if (configuration.SampleRate != 0 && configuration.SampleRate != Constants.TargetSampleRate)
- {
- return ResultCode.UnsupportedSampleRate;
- }
- else if (configuration.ChannelCount != 0 && configuration.ChannelCount != 1 && configuration.ChannelCount != 2 && configuration.ChannelCount != 6)
- {
- return ResultCode.UnsupportedChannelConfiguration;
- }
-
- return ResultCode.Success;
- }
-
- ///
- /// Get the released buffer event.
- ///
- /// The released buffer event
- public IWritableEvent RegisterBufferEvent()
- {
- lock (_parentLock)
- {
- return _session.GetBufferEvent();
- }
- }
-
- ///
- /// Update the .
- ///
- public void Update()
- {
- lock (_parentLock)
- {
- _session.Update();
- }
- }
-
- ///
- /// Get the id of this session.
- ///
- /// The id of this session
- public int GetSessionId()
- {
- return _sessionId;
- }
-
- ///
- /// Initialize the .
- ///
- /// The input device name wanted by the user
- /// The sample format to use
- /// The user configuration
- /// The session id associated to this
- /// A reporting an error or a success.
- public ResultCode Initialize(string inputDeviceName, SampleFormat sampleFormat, ref AudioInputConfiguration parameter, int sessionId)
- {
- _sessionId = sessionId;
-
- ResultCode result = IsConfigurationValid(ref parameter, inputDeviceName);
-
- if (result == ResultCode.Success)
- {
- if (inputDeviceName.Length == 0)
- {
- DeviceName = GetDeviceDefaultName();
- }
- else
- {
- DeviceName = inputDeviceName;
- }
-
- if (parameter.ChannelCount == 6)
- {
- ChannelCount = 6;
- }
- else
- {
- ChannelCount = 2;
- }
-
- SampleFormat = sampleFormat;
- SampleRate = Constants.TargetSampleRate;
- }
-
- return result;
- }
-
- ///
- /// Append a new audio buffer to the audio input.
- ///
- /// The unique tag of this buffer.
- /// The buffer informations.
- /// A reporting an error or a success.
- public ResultCode AppendBuffer(ulong bufferTag, ref AudioUserBuffer userBuffer)
- {
- lock (_parentLock)
- {
- AudioBuffer buffer = new AudioBuffer
- {
- BufferTag = bufferTag,
- DataPointer = userBuffer.Data,
- DataSize = userBuffer.DataSize
- };
-
- if (_session.AppendBuffer(buffer))
- {
- return ResultCode.Success;
- }
-
- return ResultCode.BufferRingFull;
- }
- }
-
- ///
- /// Append a new audio buffer to the audio input.
- ///
- /// This is broken by design, only added for completness.
- /// The unique tag of this buffer.
- /// The buffer informations.
- /// Some unknown handle.
- /// A reporting an error or a success.
- public ResultCode AppendUacBuffer(ulong bufferTag, ref AudioUserBuffer userBuffer, uint handle)
- {
- lock (_parentLock)
- {
- AudioBuffer buffer = new AudioBuffer
- {
- BufferTag = bufferTag,
- DataPointer = userBuffer.Data,
- DataSize = userBuffer.DataSize
- };
-
- if (_session.AppendUacBuffer(buffer, handle))
- {
- return ResultCode.Success;
- }
-
- return ResultCode.BufferRingFull;
- }
- }
-
- ///
- /// Get the release buffers.
- ///
- /// The buffer to write the release buffers
- /// The count of released buffers
- /// A reporting an error or a success.
- public ResultCode GetReleasedBuffers(Span releasedBuffers, out uint releasedCount)
- {
- releasedCount = 0;
-
- // Ensure that the first entry is set to zero if no entries are returned.
- if (releasedBuffers.Length > 0)
- {
- releasedBuffers[0] = 0;
- }
-
- lock (_parentLock)
- {
- for (int i = 0; i < releasedBuffers.Length; i++)
- {
- if (!_session.TryPopReleasedBuffer(out AudioBuffer buffer))
- {
- break;
- }
-
- releasedBuffers[i] = buffer.BufferTag;
- releasedCount++;
- }
- }
-
- return ResultCode.Success;
- }
-
- ///
- /// Get the current state of the .
- ///
- /// Return the curent sta\te of the
- public AudioDeviceState GetState()
- {
- lock (_parentLock)
- {
- return _session.GetState();
- }
- }
-
- ///
- /// Start the audio session.
- ///
- /// A reporting an error or a success
- public ResultCode Start()
- {
- lock (_parentLock)
- {
- return _session.Start();
- }
- }
-
- ///
- /// Stop the audio session.
- ///
- /// A reporting an error or a success
- public ResultCode Stop()
- {
- lock (_parentLock)
- {
- return _session.Stop();
- }
- }
-
- ///
- /// Get the volume of the session.
- ///
- /// The volume of the session
- public float GetVolume()
- {
- lock (_parentLock)
- {
- return _session.GetVolume();
- }
- }
-
- ///
- /// Set the volume of the session.
- ///
- /// The new volume to set
- public void SetVolume(float volume)
- {
- lock (_parentLock)
- {
- _session.SetVolume(volume);
- }
- }
-
- ///
- /// Get the count of buffer currently in use (server + driver side).
- ///
- /// The count of buffer currently in use
- public uint GetBufferCount()
- {
- lock (_parentLock)
- {
- return _session.GetBufferCount();
- }
- }
-
- ///
- /// Check if a buffer is present.
- ///
- /// The unique tag of the buffer
- /// Return true if a buffer is present
- public bool ContainsBuffer(ulong bufferTag)
- {
- lock (_parentLock)
- {
- return _session.ContainsBuffer(bufferTag);
- }
- }
-
- ///
- /// Get the count of sample played in this session.
- ///
- /// The count of sample played in this session
- public ulong GetPlayedSampleCount()
- {
- lock (_parentLock)
- {
- return _session.GetPlayedSampleCount();
- }
- }
-
- ///
- /// Flush all buffers to the initial state.
- ///
- /// True if any buffers was flushed
- public bool FlushBuffers()
- {
- lock (_parentLock)
- {
- return _session.FlushBuffers();
- }
- }
-
- public void Dispose()
- {
- if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
- {
- Dispose(true);
- }
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _session.Dispose();
-
- _manager.Unregister(this);
- }
- }
- }
-}
\ No newline at end of file
--
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