From 00ce9eea620652b97b4d3e8cd9218c6fccff8b1c Mon Sep 17 00:00:00 2001 From: Mary Date: Tue, 29 Jun 2021 19:37:13 +0200 Subject: Fix disposing of IPC sessions server at emulation stop (#2334) --- Ryujinx.Audio/Input/AudioInputSystem.cs | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Audio/Input/AudioInputSystem.cs') diff --git a/Ryujinx.Audio/Input/AudioInputSystem.cs b/Ryujinx.Audio/Input/AudioInputSystem.cs index 8064a947..b3fd91e7 100644 --- a/Ryujinx.Audio/Input/AudioInputSystem.cs +++ b/Ryujinx.Audio/Input/AudioInputSystem.cs @@ -18,6 +18,7 @@ using Ryujinx.Audio.Common; using Ryujinx.Audio.Integration; using System; +using System.Threading; namespace Ryujinx.Audio.Input { @@ -62,10 +63,15 @@ namespace Ryujinx.Audio.Input private AudioInputManager _manager; /// - /// THe lock of the parent. + /// The lock of the parent. /// private object _parentLock; + /// + /// The dispose state. + /// + private int _disposeState; + /// /// Create a new . /// @@ -384,7 +390,10 @@ namespace Ryujinx.Audio.Input public void Dispose() { - Dispose(true); + if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) + { + Dispose(true); + } } protected virtual void Dispose(bool disposing) -- cgit v1.2.3