From 117e32a6fffc30cdb895aa98483af7df353a8dd1 Mon Sep 17 00:00:00 2001 From: mpnico Date: Sat, 11 Sep 2021 22:08:25 +0200 Subject: Implement a "Pause Emulation" option & hotkey (#2428) * Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState --- .../Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Ryujinx.Audio/Backends/CompatLayer') diff --git a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs index c0305f8a..0ae6a620 100644 --- a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs +++ b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs @@ -47,6 +47,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer return _realDriver.GetUpdateRequiredEvent(); } + public ManualResetEvent GetPauseEvent() + { + return _realDriver.GetPauseEvent(); + } + private uint SelectHardwareChannelCount(uint targetChannelCount) { if (_realDriver.SupportsChannelCount(targetChannelCount)) -- cgit v1.2.3