From cf6cd714884c41e9550757e364c2f4f5b04fc7f3 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 1 Dec 2020 20:23:43 -0300 Subject: IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458) * IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog --- Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs') diff --git a/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs b/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs index 023dd477..3df0ab31 100644 --- a/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs +++ b/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs @@ -19,7 +19,7 @@ using Ryujinx.Audio.Renderer.Dsp; using Ryujinx.Audio.Renderer.Integration; using Ryujinx.Audio.Renderer.Parameter; using Ryujinx.Common.Logging; -using Ryujinx.Cpu; +using Ryujinx.Memory; using System; using System.Diagnostics; using System.Threading; @@ -288,7 +288,7 @@ namespace Ryujinx.Audio.Renderer.Server /// The guest work buffer size. /// The process handle of the application. /// A reporting an error or a success. - public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, MemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle) + public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle) { int sessionId = AcquireSessionId(); @@ -321,6 +321,14 @@ namespace Ryujinx.Audio.Renderer.Server { if (disposing) { + lock (_audioProcessorLock) + { + if (_isRunning) + { + StopLocked(); + } + } + Processor.Dispose(); foreach (HardwareDevice device in OutputDevices) -- cgit v1.2.3